
Fish Face
A downloadable game for Windows
THE HARBOR BULLETIN
ISSUE NO. 7. MONDAY, AUGUST 14, 2000. PRICE TWO CENTS.
OPPORTUNITY KNOCKS AT MARROW AND SONS SEAFOOD
In today's uncertain economy, finding stable employment can seem impossible. However, MARROW AND SONS SEAFOOD is seeking to fill a position in their fish processing division after the abrupt departure of their previous employee.
"We're looking for someone who can follow instructions precisely," says a company representative who insisted on anonymity. "Someone who doesn't mind repetition."
The position involves preparing fish according to daily quotas, fulfilling customer orders, and maintaining a clean workstation. No previous experience required—all training provided on-site.
When asked about the unusually high turnover rate, the representative cited confidentiality agreements that all employees must sign before even touring the facility.
Interested parties must apply in person. No address was provided, with the representative explaining that "those who are meant to find us, will."
MARROW AND SONS SEAFOOD - "Where every employee leaves their mark"
[Editor's Note: This ad has appeared monthly for the past seven years.]
THE TEAM BEHIND THE MADNESS
This project was created by 3 aspiring Game Design students. The project is still in development, so any feedback and support would be greatly appreciated.
- Project Lead, Programmer and Technical Artist – Marco Henning
- Lead 3D Artist, Sound Designer and Environmental Artist – Unathi Radebe
- 3D Artist and VFX Artist – Adriaan De Beer
| Status | In development |
| Platforms | Windows |
| Authors | Mjhenning, God's Child |
| Tags | First-Person, Horror, PSX (PlayStation), Psychological Horror, Retro |
| Content | No generative AI was used |

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